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SPOILER ALERT !!! - This post explains in detail the plot of FEAR game and thus contains major spoilers.

The player is an operative in the FEAR(First Encounter Assault Recoon) team. The game starts with the players being debriefed by the FEAR operatives. The mission summary goes as this: There is a psychic commander named, Paxton Fettel, who is capable of controlling an army of super soldiers telepathically.

I am dropped in one of the buildings of Armacham facility with the mission to find Fettel. Shortly after the mission starts, all my team memebers were killed by some super-natural powers and I am left alone to pursue the mission. I roam through the haunted buildings of Armacham in search of Fettel, killing all the super soldiers on my way, meeting Fettel in both reality and some altered dimension, a dream.

Worst part is the creepy environment, the lively BGM and the terrific encounters with the creepy little girl, Alma. The game will really make anyone go insane. For me, I cant play the game more the 2 hours straight, heart beats will go to the maximum if I play long hours and I needed gaps to relax myself. The encounters with Alma will be the most intense gameplay that will make you sweat for real. Initially the plot will be completely confusing but as the game progress, all your speculations, the plot slowly answers itself and makes sense.

The confusion plot goes as follows: Armacham did some weird research several years ago and the project was doomed and results of the project were hidden to outside world. The project is named 'Project Origin'. The two mystic characters Fettel and Alma were somehow linked to the Project Origin.

After halve the game is over, I am assigned a different goal of pursuing after Alice Wade, daughter of Harlan Wade, who is the lead scientist behind Project Origin and there were speculations that Alma is the daughter of Harlan Wade. It seems since the project failed, Armacham killed the girl, Alma  and locked up the entire research facility, Vault. But it is suspected that Alma's sould still lives inside the Vault (Creepy !!!)

Going after Alice takes us to the Vault. No!!! I dont want to go in!!! But I got no other choice. The game's final moments happen within the vault. Inside the vault happens the creepiest encounters with Alma. But Alma looks different inside the vault. She is all grown up, its her real appearance at the time of her death. Things go really insane both gameplay wise and plot wise.

fear, game, plot, ending


It is revealed that Alma is my mother and Fettel, my brother. For some reason, she wants to kill me, her son. Possibly she should have gone mad because of all the tortures she had as part of the experiments and she wants to take revenge on all, including me.

Project Origin seems to be a project to create evolved super humans with psychic powers. Since Alma exhibited some psychic powers at the young age, she was taken as a test model, made to give birth to two children (the prototypes). In the process, she was tortured, separated from her children and in the killed as the people in the research team couldn't control her. But her soul still remains there with the only intention of taking revenge on all and we are put in the middle of this whole mess without even knowing what going on all around for some really sick reason, which we dont know till the end.

Things go completely out of hand inside the Vault and we are to blow up the whole facility destroying all the traces the Alma and Project Origin. I did just that and escapes from inside the Vault to the surface. A nuclear explosion occurs, but I survived the disaster, wakes in a helicopter with the FEAR team around. Somewhere in those scenes, I hear a lady say "Prototype two successful", by which she refers us". After credits, comes the final unexpected twist. Perfect Ending with a loads of things left to speculate.

Seriously this plot is worthy of a Hollywood movie plot, I would say. A wonder full game indeed :-)

Posted by Saiyasodharan R Monday, April 25, 2011 0 comments READ FULL POST

I found another big vault opening door and came out the facility, where I got orders from Betters to get as far from the facility as possible.

I had some creepy encounter with Alma and in one encounter I was forced to shoot her. But, I suspect my bullets will do any harm to her. The whole place is blowing apart and I am literally running for my life. Those monsters from hell are spawning everywhere and slowing me down, but nothing can stop me.

I came out of the facility alive and witnessed a worst incident, a big terrible explosion at the heart of the Auburn District. Later I was saved by my friends and we are going in the chopper, where I witnessed another totally unexpected nightmare. With that the game ends.

The ending is very cool, with full of twists. As in other games, there is no boss monster to fight with, but this ending is 100% appropriate and suits the plot. I will start playing the expansion packs soon. Before that I will write another post on the plot of this game, after doing a little research myself, because plot-wise, I might have missed out something.

fear, game, ending, ground, zero, explosion, nuclear, survive

Posted by Saiyasodharan R Saturday, April 16, 2011 2 comments READ FULL POST

I just now arrived inside the vault. There is a cool looking orb floating in front of me.

fear, game, orb, vault, inside

As expected, I am having creepy dream sequences with Fettel in it. This time, Fettel let me know a big secret and I never thought things will go like this. Unexpected, but interesting. On the end of the dream sequence, I am wiped out of my weapons and Fettel and Alice are found dead in front of me. I am not sure, whether it is for real and just an illusion.

On proceeding a litle, I found 3 soldiers, but they are standing still without any motion. I went close to them and touched them, but still no response. Maybe Fettel is really dead and now no one to control those soldiers, so they are now acting like unplugged robots.

I found a laptop with a video recording of Wade, where she described more about Alma. He ended his speech with a cool line. Here it is, "It is the way of men to make monsters. And it is the nature of monsters to destroy their makers". Its a very cool quote and fits exactly to the current situation.

fear, game, ghost, family, eating, fettel, flesh

This facility is like hell, where Alma is free roaming everywhere and killing everyone. I saw an incident of Wade getting killed terribly by Alma. Hope its just an illusion, that tricked me well. And here she spawned some new type of monsters directly from hell through a dark(warm hole like) opening. They are easy to kill (in one shot), but they are self-destructive explosives and causes very high damage and they spawn in big numbers. Even with my sloMo, I barely manage to handle them.

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I found the reactor with four reactor cells. As told by mapes, I destroyed them and the whole damn place started crumbling. I am running for my life and I need to get the hell out of there. Missions aside, I need to save my life first.

Posted by Saiyasodharan R 0 comments READ FULL POST

I am at some Armacham Research facility, which is filled with ATC guards and Fettel's telepathic soldiers. The more deeper I go, the more things made sense through laptops, videos, etc., I met my old friend Mapes doing some mischieves as usual.

fear, game, mapes, behind

After some long search, I found the big entrance to the vault and a scene between Harlan Wade and Mapes, in which Mapes was shot. Harlan Wade enters the vault and sealed it by divering the power supplies to vault. Now, to open the vault, I need to bring back power to the vault doors.

fear, game, vault, entrance, door

I went through the whole facility and activated four power rods and came back to the entrance of the vault, where Mapes told his last words. He wants me to blow up the vault, by damaging the reactor cells in some power generator. I dont know if I can trust him. Anyway, Vault is just a few steps ahead and I am already freaked out. But, I am not quitting now, lets see.

Posted by Saiyasodharan R 0 comments READ FULL POST

This interval starts with a chopper ride, where we are headed to Rammelmeier Industrial compound in Auburn. It was found that there is an underground complex in there and that place is somehow linked with the so called Project Origin. Also, that place is shut down for years because of some unknown reasons. On our way, as usual, our chopper was shot and we fell down in the middle. My mates were pretty badly injured and I am to proceed alone.

hell, fear, game, fall, down

I proceeded all alone through the old ruined building, killing the hostiles on my way. After going a long way, in one place, I saw Fettel holding Alice's neck and the image ran away. And I had a very disturbing dream sequence with Alma. Those dream sequences are very intense, long and very creepy now, when compared to past.

I searched the whole of Auburn District, with a number of encounters with the heavily armored soldiers and Alma. I finally found an elevator. With a creepy vision in an elevator, this interval ends.

Still I didnt found the Vault, Fettel, Alice or the gory Alma. But I have this feeling that I am very close to them now. Continued on next post.

Posted by Saiyasodharan R 0 comments READ FULL POST

Now I am a bit closer to Alice Wade and is now going to enter the Executive Building. This executive building is soo creepy, that Alma even shows up in TV monitors. Without much trouble I reached a place, which is supposed to be the office of Alice Wade. But no one is there, and the place is shattered into pieces. I wonder what happened to her. Anyways, I continued my pursuit for her.

The damn lift is broken and I am forced to use the ladders inside. After searching the executive building thoroughly, with some creepy encounters and gun fights in between, I found Alice Wade locked up in her father's office. I freed her and now I am to escort her to the top for evac.

fear, game

At one point, we are separated and in front of my eyes, Alma shows up and takes away Alice Wade. All, I can do now is to proceed to evac area. I did that well and found Alice Wade at the terrace. She is totally unaware of what happened at the lift before. While we are having a nice chat, our evac heli arrives and unfortunately shot down by the hostiles. Alice is shocked on seeing the heli blowing and going down and ran into a nearby door and locked the door.

There is a high probability that Alice is heading towards the Car Parking area, to take her car. So, I need to get there ASAP and find her. I am in the terrace now and need to go all the way down to find her. I started my pursuit and on my way, I encountered a wave of new type of enemies. They are flying bots programmed very carefully to kill just me. With my SloMo enabled, they are not a big threat.

The parking area is very heavily guarded with normal guards and heavy troopers and wiped them all out, but could not find Alice Wade. It seems she already escaped from this facility. Then, I met with my friends, who are waiting for me with the heli. Now, we are en route to Auburn District, where Alice is believed to be going to find her father.

See you at Auburn District.

Posted by Saiyasodharan R 0 comments READ FULL POST

I moved to some other floor in the elevator. Few guards were waiting there, ready to be killed by me. I finished them off and proceeded and met the old friends, Mapes surprisingly. Once again Mapes want me to bring down the local security system. I was not sure, whether to rely on him. But it looks like, I have no other choice.

Next few levels are pure horror without much gunfight. I somehow (bravely :P) managed to get past those terrifying stages and after some moment met up with Mapes again. That little noob activated security system and escaped from there. The activated security system controls the machine guns attached in the ceiling and they joined my list of hostiles now. Thanks to Mapes.

fear, game, mapes, fight

With SloMo and 2 close range shots from Shotgun, those machine guns were nothing. Then, I proceeded through the facility in search of Fettel. After adventuring through the creepy labs, I went to a U - shaped hall, dumped with a soldiers and an office in between. I wiped out the soldiers and then activated a button in the office.

That button brought down a worst sort of enemy, I ever seen, A power armored monster with rockets. It gave me a good intense fight. The trick is to always on move, hide from it, till the SloMo regenerates and then fire our own rockets at it, in SloMo. With this technique, and a dozen or two of rockets, he can be finished.

fear, game, creepy, interception

Then, I went up through the big elevator, in front of me. I continued my search for Fettel through the facility, got one surprising opportunity of taking out the guards with the machine gun, through a terminal.

After some time, this sub-interval "AfterImage" started and this is where I am totally freaked out. The environment is totally dark, I need to use my flash light more often and it felt a little like Doom 3. Sadly, this part made me fail my personal challenge. I set a challenge myself to play through this game only at night, with lights switched off and keeping full volume in my headset. But the creepiness in this level, made me play with this lights on and hence I failed my challenge. Dont laugh at me, everyone has their limits and I think this is mine.

At some point in this level, I was told to locate Alice Wade, who is in danger and plays an important role in this part. After I was assigned this mission, I got quite a good, hard oppression from the guards, the heavy tropper and the power armored monster and a special guard holding a particle gun. I wiped them all out for good and proceed through the facility, searching for Alice Wade.

Posted by Saiyasodharan R Friday, April 8, 2011 0 comments READ FULL POST

This interval starts with a couple of good fight with the soldiers with some frightening scenes in between. While fighting the soldiers, they spoke about me like I am after their hostage. But, I have no idea, what they are speaking out. I am only after Paxton Fettel. But anyway, on hearing their speech, I was a little curious on that hostage.

After some hack and slash, I finally found the so called hostage, a guy named Bishop. But unfortunately he is wired with bombs in a chair. I am not a demolitions expert and so I am told to escort a demolition team waiting some where on the building to the Bishop's place.

I proceeded through the corridors and came to a hall with a few elevators. When I reached out the center of that hall, all the elevators opened and the soldiers came out of it suddenly. I head shotted two soldiers and took cover in the elevator from which they came. From there, I took out everyone one by one. Finally, a heavy tropper appeared. He was my favorite. I love killing him with the SloMo on and head shotting him in very close range with the combat shot gun. After the heavy tropper is taken down, the demolition expert team appeared. Seeing them helped me to calm down my pulses, which was beating at its maximum because of the creepiness.

Once I reach Bishop along with the demolition expertise, the fire alarm got alarmed and I was to investigate the reason. And again, I am going out all alone. As expected, things were more creepy and intense this time and that damn little girl showed up in some places. The sound along with the visuals were frightening like hell.

After traversing many rooms, I found some soldiers and killed them and proceeded to the next level.

I reached the terrace, where I was to rejoin with the demolition expert group and Bishop. By the time, I went there all of my guys boarded the helicopters and very strangely the ATC security guards started shooting at the helicopter and they did managed to kill Bishop. Actually, they are supposed to be our allies, but again nothing goes as expected in this game.



I was making my way through the heart of the building killing everyone on my way, including the ATC security. While I was walking over a small pipe, things got loose and I fell down badly. Now, I am to search the area and find some way back. Once again, the creepiness level was raised and I was crawling through all the tunnels, crossing my paths, expecting the unexpected. Had a few worst encounters and finally I found a lift and a few soldiers appeared. I killed them all and went up through the lift.

Posted by Saiyasodharan R Tuesday, April 5, 2011 0 comments READ FULL POST

LZ is hot:
I was nearing the Armacham Headquarters in a chopper and just before landing, enemies appeared around the landing pad and started firing us. All my men were killed and I was dropped alone. There was one small crate in the landing pad, which I used for cover. Without it, its death for me. Because there were more than 10 soldiers firing at me. Using the cover, I took them out one by one and proceeded inside the Armacham Headquarters.

The headquarters is bloody big and I was searching for Fettel in the whole of it. Several floors and rooms are tightly packed with the super soldiers and some have scary guests and creepy surprises.

In the first part of Infiltration, I was mostly hanging out at the terrace, dealing with super soldiers and only at the end of the first part, I hop in to the headquarters from rooftop and start my pursuit from there.

The room I hopped in looks like it had some terrible incidents happened before. Here, the game atmospere looks real creepy and it was too intense for me. I hope I wont quit this game in the middle.  Inside armacham headquarters, I was welcomed by a few cloaking soldiers. They were super fast and frightening. But with my SloMo, they were no match for me.


After a few supernatural encounters with the unknown, I met up with a fat guy named Norton Mapes, who was an engineer at Armacham. He wants me to shut down the local security system and he promises me to help me in my mission. I proceeded and shut downed the local security system as he told, after having some mini gun fights with the security guards. On coming back, he was missing. I should have already known, that I should never trust a fat guy like him.

I proceeded alone and as I near the end of this Interval, Alma is freaking me out, with occasional appearances. I am even okay with the voice of Fettel coming out of no where. But this little girl, Alma, she is very frightening.

Lets see, what the game have in store for me in the next interval.

Posted by Saiyasodharan R Saturday, April 2, 2011 0 comments READ FULL POST

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