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Showing posts with the label tips

Autobot Stronghold

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Autobot Stronghold is a tower defense game based on the film 'Transformers'. Our objective is to defend the base from the Decepticons with the following autobots: Bumblebee, Jazz, Ironhide, Ratchet and Optimus Prime. Each autobot has its own pros and cons. The game consists of 50 waves of increasing difficulty, comprised of a variety of decepticons. Autobot Stronghold - Wave 50 Game Link: http://www.lg.com/au/transformers/autobotstronghold/ After experimenting with all the autobots, I found that placing just Ironhides at appropriate positions is enough to hold back for the first half of the game. Then after you get access to Optimus Prime, deploying just that and upgrading Prime is enough to beat the whole game. After a couple of loses, I beat the game on my 4th or 5th try. Its not a very complex, addictive tower defense with loads of features. But a simple one which is good for the first few times. Thanks to my friend Sankar Ganesh for letting me know of this...

Warzone

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Gameplay: Warzone is a tower defense game where your objective is to defend your HQ from the waves of enemy tanks by constructing defensive structures. There are many maps to choose from and different types of game modes. The game is too good because both the enemy units and our defenses are so well balanced that you need to construct all types structures to counter the variety of enemy units at strategic positions. The maps are initially empty at the start, it is upto the player to shape up the path that the enemy takes to his/her advantage. This gives infinite possibilities where player can try out a different number of placements to find a best placement plan. Apart from the defensive structures, the player has the power to drop bomb and nuke at a given point which has a one time area damage effect, very much useful at crysis especially at later stages. Game Link:  http://www.flasharcade.com/arcade-games/warzone-tower-defence-game.html No goal: The only thing that I...

RCT 3: Gold Rush

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Gold Rush is an old abandoned boring mine at the heart of a desert, with a mine coaster and few other attractions. The objective of this game is to gain a stable monthly income of $700.00, build few excitements and coasters of long length and to repay the debts. I started with few gentle and thrill rides and sparkled a number of stalls and shops here and there. Then, I built a mini-rail that takes peeps throughout the park and gives them a overview of the whole park. By this time, I got a steady flow of cash in and so I started working on a coaster. It was a suspended coaster and helped me move to my goals fast. By this time, I re-payed my loans and have a steady cash flow. So, waited for sometime to get some more money and built a ready made roller coaster, which helped me reach the Tycoon objective of the Goldrush theme park. Goldrush was a piece of cake and next is the Checkered Flag, about which I will post tomorrow...

RCT 3: Vanilla Hills

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Vanilla Hills is a nice startup park with already a couple of attractions built in. The objective is to develop it,  draw more guests and to raise the park value. Since this is my first park in RCT3, I took some time in exploring things from the themes and sceneries to building intense roller coasters. I started developing slowly and steadily with the thrill and gentle riles, placing shops at random places. First Coaster: Though I built more than half a dozen attractions with a number of stalls here and there, I am not getting much profit, and I already reached my loan limit. So, I speeded up the game speed to acquire some money and after I got enough money, I started building my first roller coaster(I think it was a Junior coaster). I placed a few good helixes with not so deep drops and luckily, it got an excitement rating of more than 5. Here is a screenshot of peeps queuing for that roller coaster: Tip: Rename a peep's name as "Jonny Watts" to the view of that...

Last Chaos: Tips on Soloing high level mobs in Tomb

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     I had been training myself and my Ichi at wafes for the past 1 week. In the past few levels I got loads of SP from killing wafes. With all those SP, I maxed all my skills and spent the remaining SP on Master Weaponsmith and some leaf processing skill.      I thought of making a quick level and so went to tomb taking MUTTI, a templar knight in my guild along with me. On entering Tomb, I was in level 53 and 8% xp. We went to Anubis and killed few anubis and a few sphinx which made my xp to 61%. Then for one anubis kill, i put on a Experience Booster(XPB) to check how much I get with the XPB. On that kill I got a whooping 65% xp and made level 54, with 26%.      Then had a small fight with TheUnDead, an alt of Sickness. We didnt went to arena as it will be crowded by high level ppl. So we went to the Providing grounds in Draton, which is quite empty. He is just level 40 and I am level 54. Anyway we just had a few fights a...

Last Chaos: First Kamira and Anubis Solo

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First Kamira Kill I was leveling myself and my Ichi at Wafes near sphinx in Draton and arrived the "GRAND DEVILROAD KAMIRA".. I tried to solo it a few times before, but always failed. This time I had a little hope in succeeding as I had 56+13 shirt and 56+12 pant, which gives me a good defense. After buffing myself with all the pots, I started hitting Kamira. In the beginning it was very easy as Kamira did only melee attacks and missed a few of its hit. After like half of its HP was over, it started with its magical attacks and I was dying. When its HP was like 80% over, I died. Without wasting a second I came back and was happy to see it didnt regenerated its health. But I lost the Elizabeth buff and I am not going for the buff now and let Kamira disappear. I had only like 20% of health and so I buffed myself with all the pots and started hitting it and voila, I killed Kamira. I got “Chain of Tiger” accessory and junks.. Here goes the Screenshots: ...