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Age of Empires 2: Conquerors Expansion - Index

Game Name: Age of Empires 2 : Conquerors Expansion Genre : Real Time Strategy (RTS) Series : Age of Empires Gamespot Score : 8.5 IGN Score : 8.2 Developer : Ensemble Studios Publisher : Microsoft Studios Links : Introduction . Attila The Hun: The Scourage of God . Attila The Hun: The Great Ride. Attila The Hun: Walls of Constantinople. Attila The Hun: A Barbarian Betrothal. Attila The Hun: The Catalaunian Fields. Attila The Hun: The Fall of Rome. El Cid: Brother against Brother. El Cid: The Enemy of my Enemy. El Cid: Exile of the Cid. El Cid: Black Guards. El Cid: King of Valencia. El Cid: Reconquista. Montezuma: Reign of Blood.

AOE 2: Attila the Hun: The Scourge of God

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Yesterday, I started Attila the Hun Campaign on hard difficulty level and completed the The Scourge of God mission. On game start Bleda, the king of Huns challenges Attila for a contest. Some speeches goes on for a minute between Attila and Bleda. Then, Bleda betrays Attila, changes the diplomacy to Enemy. But Attila will be having some loyal followers. With their help, kill Bleda and all the remaining units and empire of Bleda becomes Attilas'. Make all your units to attack Bleda, so that the remaining unit of Bleda gets converted into Attilas' after Bleda is killed. Then, I started building my Empire. My gameplay style is build a strong empire with defensive forts, then create a large army and raid other civilizations. In this game also, I started gathering resources at light speed with nearly 50 villagers and establised a defensive territory. Then, I created a big army of Skirmishers and Cavalry. Also, I created a dozen of Battering Rams to tear down the structures ...

Age of Empires 2: The Conquerors Expansion

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Age of Empires 2: Age of Kings and Age of Empires 2: Conquerors are finest Real Time Strategy Games I have played. The game focuses on building towns, gathering resources, creating armies, and destroying enemy units and buildings. Players conquer rival towns and empires as they advance their own civilization through four "Ages": the Dark Age, the Feudal Age, the Castle Age (The Middle Age), and the Imperial Age, reminiscent of the Renaissance—a 1000 year timeframe. Progressing to a new Age unlocks new units, structures and technologies, but players must pay a sum of resources and construct certain buildings before advancing. Players choose to play as one of 13 civilizations split into four architectural styles, West European, Central European, Middle Eastern, and Far Eastern, that determine building appearance in-game. The civilizations have varying strengths and weaknesses with regards to economics, technology, and battle, and each has access to a different, very powerful ...