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Showing posts with the label attractions

RCT 3: Broom Lake

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Broom Lake is sci-fi theme park in a desert land. A rough layout for the park is already laid out with plenty of stalls and other facilities, with the paths decorated with beautiful sceneries. I dont know if its really me playing better than before or the patch that did this. The thing is the game seems to be very easy now, with the peeps enjoying (and paying) all the rides many times, buys lots of items from stalls, really using the ATMs that I placed and making my park's profit roofing to the top. Broom Lake - Overview I build a few gentle rides like 3D Cinema and Laser Battle near the entrance of the park. Since these are the first and only attractions in the park, peeps were very excited and almost everyone started queuing in for those attractions. Then, I started adding thrill rides at the back of the park, slowly repaying the loans. With half a dozen thrill rides working at their full potential,  money flow was not a problem. With everything setup, I fast forwarded ...

RCT 3: Vanilla Hills

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Vanilla Hills is a nice startup park with already a couple of attractions built in. The objective is to develop it,  draw more guests and to raise the park value. Since this is my first park in RCT3, I took some time in exploring things from the themes and sceneries to building intense roller coasters. I started developing slowly and steadily with the thrill and gentle riles, placing shops at random places. First Coaster: Though I built more than half a dozen attractions with a number of stalls here and there, I am not getting much profit, and I already reached my loan limit. So, I speeded up the game speed to acquire some money and after I got enough money, I started building my first roller coaster(I think it was a Junior coaster). I placed a few good helixes with not so deep drops and luckily, it got an excitement rating of more than 5. Here is a screenshot of peeps queuing for that roller coaster: Tip: Rename a peep's name as "Jonny Watts" to the view of that...